LBHS Students Use VR to Augment Education

Long Beach High School Teacher Academy students are shown wearing Lenovo virtual reality headsets as a representative of the company assists with the technology’s implementation in the classroom.
Long Beach High School Teacher Academy students are shown wearing Lenovo virtual reality headsets as a representative of the company assists with the technology’s implementation in the classroom.

Long Beach High School’s (LBHS’s) Teacher Academy used Lenovo virtual reality (VR) headsets this year to take their studies off campus without actually leaving.

Students planned tours or other VR activities based on objectives in the Mississippi College- and Career-Readiness Standards and other teacher requests. Although they primarily used Google Expeditions, they enjoyed other options, including YouTube VR and Movie VR. The VR activities allowed students to get clinical hours without having to enter another building and lead English classes through Ancient Greece, Jay Gatsby's mansion and into a Trojan horse.

Other LBHS students also utilized VR during the year. Biology students ventured into a cell and the skin system, humanities classes toured famous world civilizations, U.S. history classes toured the Supreme Court and psychology and theatre students took career expeditions to get first-hand looks at prospective careers.



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Connections is the magazine for K-12 career and technical education (CTE) in Mississippi. The biannual publication features students, educators, schools, and organizations from approximately 50 career pathways across 16 career clusters. This Mississippi Department of Education publication is produced by the Research and Curriculum Unit at Mississippi State University. Issues are disseminated in print and electronic forms in May and December each year.

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